a human life is a day in the great year (full moon is half a degree?)
game log stores all actions which play sequentially. time travel can inject actions at any point in the event log. afterwards the game state is re-calculated once, no paradox occurs if the time travel event is cancelled or modified during this process. as a result, game actions should be modelled as pure functions that modify and return the game state.
laser sword dance fighting. explode your corporate overlords with the power of light.
or maybe a demon stole your life and trapped you in the body of a dog.
- galaxy count
- galaxy type
- star system count (per galaxy)
- star type (per star system)
- planet count (per star system)
- planet type (per planet)
- planet features (per planet)